Bevy Sprite Animation
lab.lcr.gr/microhacks/micro-banimateSpritesheet based sprite animation for Bevy, with support for single shot override animations and seamless directional animation switching. Complex sets of animations can be loaded as Bevy assets with hot-reloading support. Simple animations can be defined in code.
Bevy Musicbox
lab.lcr.gr/microhacks/micro-bevy-musicboxConfigures and manages bevy_kira_audio for the common game audio scenario. This includes cross fading relevant tracks, spatial audio, and channel management - giving you individual control of the audio levels for your music, ambiance, sound effects and UI.
Autotile
lab.lcr.gr/microhacks/micro_autotileAn implementation of the LDTK auto-tiling algorithm, for use in Rust programs at runtime. The representation is compatible with that saved by LDTK, meaning that definitions can be loaded directly from LDTK JSON exports. Great for either building a compatible editor into your project, or for using LDTK's rule format to decorate generated content.